ALL RIGHTS RESERVED. In the past I did some math and found that if a character had over 10k resistance it was better to use a maul, nirnhoned (for the 10%armor ignore) rather than use a sword, sharpened( for the 6%damage increase). Generally the easiest rotations are referred to as static rotations because they repeat themselves after a certain point. They are as follows: You can find the % chances to trigger and more specific details on the Status Effects Guide. If you divide that out, youll see that 18200 armor will resist 36.4% of your outgoing damage. The answer to your question is to use two different bows- a sharpened for PVP and a precise (crit chance) for PVE. gold is not problem, i am not buying anything since i want to craft them, i will go craft myself hunding's rage so i will craft in divines, my weapon is sharpened, and i`ll get the bonus crit mundus. Just make sure you arent letting your DoT abilities fall off for too long, you are landing your light attacks between each ability, and you are operating as closely to the 1s GCD as possible. But with so many moving parts, it really adds up when you start doing each one optimally. The Elder Scrolls Online: Tamriel Unlimited. PSN jcoutu NA EP 780+CP MageVampSorc-TankDK-WWStamSorc-HealerTemplar-BombBlade-Stampler-StamBlade. Valve Corporation. Then I will stick with my infused Inferno staff. on a one-handed weapon, nirnhoned will add about 147 weapon damage to gold. I was thinking sharpened fb and charged on bb bow, for the higher proc chance, as I spend less time on the bb (just to apply aoes and dot). I'm currently do 39k DPS self buffed with just Ele Drain on my MagSorc, I use a Precise Moondancer Lightning staff and a Nirnhoned vMA staff. After the initial section of your rotation is complete, if your target is still alive, you will need to reapply your DoTs as they expire, and refresh any buffs on yourself that may be running out. As for sharpened trait, unless you have a ton of piercing assistance from the tank then sharpened is often a good idea. The other set is Veiled Heritance. The Necrom Chapter and Update 38 base game patch are now available to test on the PTS! Physical Penetration ignores the enemys armor in the amount of the bonus. Since the internal cooldown of abilities are 1 second, the closer you can get to a 1:1 ratio, the better. It has no effect on other enemies. Swords are generally the strongest for Area damage, Axes for Single Target damage, and Mauls for PvP, where enemies have higher resistances. Alle varemrker tilhrer deres respektive indehavere i USA og andre lande. Infused is considered best for pvp and pve damage dealers, then Nirn, then Sharpened. After finishing off the training dummy, look at your data and you will take the number of light attacks you performed, and divide it by the total fight time in seconds. Swords increase damage by 3% per sword equipped. If you try and activate your ability too quickly, your light attack will not fire and you will miss out on its damage. Armor Penetration is the means in which we cut through the armor to get more of our actual damage value instead of the mitigated value. Below you can find a list of my equipment and where I purchased them. This will be my complete beginner guide to being a PvE damage dealer in ESO (Elder Scrolls Online). Meta-same used over and over, meta is meant to be different with each transition, its never meant to have the definition cookie cutter. This Trait can also be found on many various Weapon Sets and various weapon pieces throughout the game. Daggers give a bonus of 5% critical chance per dagger equipped. I know it is a lot of information to take in and that the systems in ESO are fairly deep and complicated, but eventually, if you keep at it, they will start to make sense! Generally, sharpened is a better trait than nirnhoned. It is best for both Magicka and Stamina DPS to slot an Infused Weapon Damage Glyph on the back-bar. (PVE) wont having sharpened on my staff also increase the penetration of my normal sorceror abilities as well? Generally, sharpened is a better trait than nirnhoned. On Templar and Nightblade (with their 10% extra crit damage), Precise can even outperform Infused. Even if there are no specific punishments baked into the fight for having low damage, long fights can be tiring and lead to party members having trouble focusing. This method is probably not as doable on a gamepad as it is with a mouse and is a lot harder on the hand! By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Congrats on sticking it through until the end! You can read the latest patch notes here: I do everything, a mix between PVP and PVE. You know that Infused only have impact on Glyph for that piece of armour or weapon that is getting an increase from this trait? I'd like to know if the effective benefit of additional spell pen is reduced by using a debuff you can reasonably expect every boss mob to have in a trial. So our 20k attack would hit for 20k. You can read the latest patch notes here: Did a little bit of testing last night with engulfing flames, burning embers, and molten whip- just watching base damage and crits. Has anyone tried the Shadow Mundus? If you have a spare weapon you can slot it on and swap it in for fights with Undead and Daedra, it is recommended to do so. PvP = Impen, PvE = Divines on armor. We rely too much on med attack weaving as dk. Back bar should always be infused. It is a common weapon to use in PvE for Stamina DPS. Bemrk: Dette bruges KUN til at rapportere spam, annoncering og problematiske (chikane, slskampe eller uforskammede) indlg. Insane dps. Also so far I was using hundings on body but I am considering to try NMG. If you activate your abilities too slowly, you will lose potential damage by not being fast enough. Expansions include base game? Your support is what makes content possible. On weapons, Sharpened gains more value as you're often going to be dealing with higher resistances than in PvE. With spell pen gear, you dont gain any more from it. One more glyph to note is the Prismatic Onslaught Enchantment. Due to the number of DoTs you will have, you'll be spending equal amounts of time on both bars (you won't have time for a spammable anymore). It sucked. -, How to get the Vigos Protecting Amulet in Diablo IV, How to get the best loot in Diablo IV Beta, Pet Sorcerer Heavy Attack Build [Summoner], Magicka Dragonknight Beginner Build 160CP, Stamina Dragonknight Beginner Build 160CP, How to unlock Alliance War Skill Lines and the Vigor Skill, Full Antiquities List with Locations of Leads, Dwarven Ebon Wolf Mount Item Location List, This will be my complete beginner guide to being a, There are numerous ways to go about dealing damage in ESO; this includes an extremely wide range of options that are viable for Overland/Questing content, but narrows down to a much smaller set of options once you reach, In-Game Systems Related to Dealing Damage, AoE, Single Target, DoT, and Direct Damage, Cast Time, Channeled, and Instant Cast Abilities, Common PvE Mundus Stones for Dealing Damage, Pre-buffing > DoT Placement > Direct Damage, How to Beat the Rancor Boss in Star Wars: Jedi Survivor, Powerful Arcanist Tank Build for ESO Elder Scrolls Online, Powerful Arcanist Healer Build for ESO Elder Scrolls Online, Full Antiquities List with Location of Leads The Elder Scrolls Online ESO, Powerful SOLO Stamina Arcanist Build for ESO (Elder Scrolls Online). Nirnhoned is so simple man. The initial impact of these abilities will trigger the enchantment to fire. Axes have an 8% chance per axe equipped to apply a bleed. Ill list some examples below: Cast Time abilities require a specified duration to pass after pressing the button before the ability will fire. I am running the more or less standard build with poison arrow, endless hail, caltrops, vigor and leeching on BB, surprise attack, blood craze, assassin blade, trap and focus on FB. These damage types are generally used on Magicka DPS and are boosted by Spell Damage, Spell Critical, Maximum Magicka, and Spell Penetration. The difference in these types comes from the Heavy Weapons passive. The reason I didn't think of this as an option, is because one of DK's abilities, gives you if I remember correctly 22 weapon damage for over 1 min after activated. 21912 Critical equals a 100% chance to critically strike. Having good DPS in ESO (Elder Scrolls Online) becomes more crucial as you work your way from the easiest to the hardest content in ESO. You could also have a Single Target DoT or Single Target Direct Damage. Does anyone have any information on the traits for pvp I was honestly thinking sharpened since everyone has a lot of resistance in PvP. You press the button and then 0.8s later, the hit lands. Another way to activate it is by using abilities from your Weapon Skill Line. Sera67 5 years ago #3. Precise or Infused. 3.9k. The Necrom Chapter and Update 38 base game patch are now available to test on the PTS! In the Two Handed Skill line we have Swords, Axes, and Mauls. If you are a low Champion Point level and dont have many points to put into the penetration CP, you may see better results with The Lover. The meaning of meta isnt most used or best in slot. My Sorcerer however uses Atronach instead of Shadow so is it better if I stay with Infused? Yeah I'd like to. The material drops from any source in the game and can also be bought in the Guild Stores. In ESO, Critical Chance is a bit different from most other games and built around a system with flat number amounts instead of percentages. Some pieces of this big puzzle only make a small difference, and others a bit more. The Necrom Chapter and Update 38 base game patch are now available to test on the PTS! A Reddit community dedicated to The Elder Scrolls Online, an MMO developed by Zenimax Online. So, am I correct in assuming that - for single-target PvP burst - that pure spell damage is a better option than trying to run with a Penetration build? Magicka DPS are really limited to one weapon type, and that is the Destruction Staff. This happens up until the point where there are no more protective pillars and the party is wiped. However, if the damage is low, he will continue to spawn the Iron Atronachs until specific damage thresholds are met. i have one dagger with sharpened with 1335 weapon damage, and one dagger with nirnhoned and weapon damage is 1481. are equally important. However, as a magplar the additional crit or spell power would increase my self heals and damage. This is sometimes introduced by the developers through mechanics that cause the group to die if certain damage thresholds are not hit in a set amount of time. Spell penetration will almost always add more damage output than the ~150 weapon damage from nirnhoned. Light and heavy attacks do not share this same cooldown with your abilities. Generally rotations are a bit more complicated than that, but to start off they dont necessarily need to be to get a decent damage output. Spell penetration will almost always add more damage output than the ~150 weapon damage from nirnhoned. However, if we had 18200 penetration in our build, they would not resist any of our attack and we would get our full attack value. Precise = crit (damage or chance?). I ran a series of damage tests with VR14 NB mage. DoT (Damage over Time) abilities deal damage over a specified duration of time. Roaming the Deadlands. Bal Sunnar . Spell Penetration ignores the enemys armor in the amount of the bonus. It can be crafted into a weapon piece at, and only at, its creation. So try leaning towards true meta and go beyond what you have now. Assuming you use a Flame glyph on the front bar, Infused will usually perform slightly better for single target. I'm using Nirn on Staff . Sharpened for sustained dmg boost good for pvp, precise gives crit rate/chance and its more PVE , and a must if you run a crit build. You press the button and the 1st hit lands immediately, followed by 4 more hits over the 0.6s channel. Finally a reason not to play League of Legends. Weapon Damage increases the damage that your Stamina based attacks hit for and Weapon Critical increases the chance for each of those hits to be a critical strike. So if I hit with an attack that should deal 20k damage, it would only deal 12720 damage. 5light 2 heavy. 345k. Direct damage abilities deal their damage up-front, in a one second instance. Sometimes abilities will have both of these components, where the initial hit deals direct damage, but there is also a lingering damage over time that is left behind as well. Then with the same build but inferno staff, it went boom. PS Plus Required? This would be something like: DoT x > DoT y > DoT z > Spammable x7 (repeat). Stamina increases your resource pool for using Stamina based abilities, and also, similar to Weapon Damage, it increases the damage that your Stamina based attacks hit for. 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This is due to the passives that are gained from the Medium Armor skill line and also because the set bonuses are generally more beneficial to Stamina based builds. In optimised raid groups, with high uptimes on major force, precise front bar is better. so basically which is the best trait in general. This is commonly referred to as light attack weaving or heavy attack weaving. Since you have access mark target. The biggest key is to build a rhythm with it based around the 1 second intervals. Visse geodata p dette websted stilles til rdighed af, Espaol Latinoamrica (spansk Latinamerika), Portugus Brasil (portugisisk Brasilien). Any penetration over the enemys armor amount will be wasted and not increase damage further. Heavy armor is not recommended for PvE damage dealing in ESO. PvE content generally sees a combination of Axe and Dagger performing best, while Swords and Maces are better suited for PvP. A Reddit community dedicated to The Elder Scrolls Online, an MMO developed by Zenimax Online. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Theoretically, if an enemy NPC had 25000 armor, they would mitigate 50% of your damage. Depends on your build, For NB, crit is always better. Created Mar 16, 2012. Debating on whether I should change the trait on my Spinners Inferno staff to nirn. Yesterday test. This is because none of the passives that are gained from the Heavy Armor skill line grant damage bonuses. Definitely comparable with precise. Sharpened is a weapon trait in ESO (Elder Scrolls Online). I'll have to test again. You can also find some video examples in the Weaving Guide. So we rely on Jules for this one, Just give us some base numbers for mage vs apprentice (damage numbers). Still need to finish two researches. The common traits you will see used on weapons for DPS are the following: The common traits you will see used on armor for DPS are the following: Divines is the optimal trait, but Infused is not far behind on your big pieces (Head, Chest, and Legs.). All rights reserved. Espaol - Latinoamrica (Spanish - Latin America). For example, a standard set bonus for critical chance is 833 critical. You will also have less magicka with all prismatic glyphs,. Numbers picked from Combat Cloud. Cookie Notice I mean if we both did perfect rotations, am I always going to be 2k behind because RnGesus won't bless me with a Sharpened vMA staff. But for fair measure you shoukd do a 1 minute fighttime test aswell. The only thing changing should be just the weapon. Precise and Charged are kinda meh. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. ESO - Best Weapon Traits for PvP Ranked | Deadlands DLC The Real Godzilla 22.5K subscribers Join Subscribe 213 Share Save 6K views 1 year ago What is going on guys! So in this video we go over. This is simply the ratio of light attacks per second over the course of a certain period. What is max level, can I get all perks for all skills. Now a few reasons you might want Infused: Precise OP. Due to the nature of CP 2.0 and ESO PvE/PvP builds, many slottable choices or passive pathways are very simple or will be highly dependent on the player. The common traits you will see used on jewelry for DPS are the following: Bloodthirsty is usually the optimal trait to go with. wrote: . You can read the latest patch notes here: I hear that Precise front bar is the new meta on Magicka dd. Thanks Juzi. Thanks.. Last question. This is due to the passives that are gained from the Light Armor skill line and also because the set bonuses on light armor are generally more beneficial to Magicka based builds. Old man playing. Light armor is the preferred armor choice for Magicka based DPS setups. i have one dagger with sharpened with 1335 weapon damage, and one dagger with nirnhoned and weapon damage is 1481. sharpened or nirnhoned for dps on destruction staffs? For single target, if you do above 60-65k DPS then Precise is better, below that Infused wins. I am looking for advice on traits for pvp destro staff on a magplar. Critical Damage in ESO is a 50% boost to damage done at its base level. Sharpened vs Precise I'm currently do 39k DPS self buffed with just Ele Drain on my MagSorc, I use a Precise Moondancer Lightning staff and a Nirnhoned vMA staff. It should be noted that there won't be a "front bar" anymore this patch. So if you have weapon thats damage number says 1500 that means its giving you 1500 weapon and spell damage. NOTE: I do not have a spare nirnhoned staff to test stuff. A tank with 40K armor is a lot less useful than a tank with 28K having other stats raised. Because armor defence is not that important, just having an heavy armor with passives is enough, other thing like regen, damage shields, damage reduction etc.

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